"Reggie, his cousin, two scientists and most likely the end of the world" is an epic quirky sci-fi adventure about time travel and its, sometimes catastrophic, consequences. Reggie, a round and red little creature from a far future, is forced to travel in time in order to save science on Earth and ultimately the entire Universe.
Reggie's game is a quality gravity-based action platformer featuring original, highly polished core mechanics, 12 hours of gameplay and 1 hour of frame to frame animated cutscenes, full of humour and epic plot twists. Read here extended information about the game features and its particular main characters.
"Reggie, his cousin, two scientists and most likely the end of the world" will be the debut of Reggie in videogames. More titles featuring the adventures of this cute inhabitant from the sixteen thousandth century will come in the future, hence the explicative long title. For finding out the identity of the cousin ant the two scientist, visit the character section.
The game starts from a solid classic platformer core (Reggie walks and jumps with a very polished physics engine), and adds brand new mechanics to it. The most important of these mechanics is the gravity switching. Gravity based games are not something new, but Reggie gives this concept a whole new meaning. While controlling Reggie, players will use our multi gravity switching, which allows them to invert their gravitational pull at will. Not just in certain areas of the game, not just for switching from floor to ceiling, but as a totally freely flowing movement at any time. Gravity switching has never been so natural before! This lack of limitation gives Reggie the ability of progressing through the air by chaining a series of swaps. Those who can master gravity, will master Reggie!
In Reggie every level is different. All of them include fully hand-drawn HD foregrounds and backgrounds. Also, most of them feature dynamic background details, so you can get lost inside our colorful immersive worlds. On the other hand, the main character and enemies are made in 3D to make them feel more alive. They have cell shading, so they blend in perfectly with the 2D material around. Good art direction is the absolute key to the consistent style in the game.
Things are getting weird in the sixteen-thousandth century, where Reggie comes from: Suddenly, nobody remembers the age-old twelfth century at all! What happened there? Was there ever a twelfth century at all? Nobody knows...
Despite the fact that it has taken place waaaay back in time, the loss of the twelfth century has dramatic consequences in the far future: Science appears not to be developed anymore, which consequently affects Reggie and his friends. Their daring adventure begins when they travel to the past to give a well known scientist the little push he needs to come up with his gravity theory. Of course nothing works out as expected, so this turns out to be just the beginning of their journey!
"Reggie, his cousin, two scientists and most likely the end of the world” features a rich quirky plot which involves a grumpy scientist from the sixteenth century, black holes, time travel, dinosaurs, a gnome University, alternative dark dimensions and an unexpected final villain who likes the universe without science better. Humour is a constant and frequent plot twists keep the player guessing about what will happen next!
The original soundtrack has been carefully composed to feat each scene of the game. The style is cheerful, resembling the Kirby saga, and has a lot of technique from classic conservatory underneath. Reggie is represented by a catchy ska main theme, which is the leitmotif of the character throughout the game. On top of this, each level introduces a different theme perfectly adapted to the scenario, making the game more immersive by enhancing the particular ambience of each location. Furthermore, each cutscene contains a track of incidental music adapted to the action, boosting the cinematographic effect. Visit the game Soundcloud for some examples.
Reggie takes the risk of implementing a local two player system not used in any other platformers before. This system is designed with the less skilled player in mind: the intention is to keep they playing the whole time, without being dragged by the best player's faster pace. Read more about out approach to multiplayer in the Features section.
Degoma is an independent game studio based in Amsterdam. It was founded by two siblings, Frank and Gloria. Frank is an old school gamer with extensive studies in music composing and game design. Gloria is a software engineer who is also interested in the narrative aspect of games. Degoma has developed into a well established company with a full network of freelancers and colaborators, and they work towards the completion of their first title, "Reggie, his cousin, two scientists and most likely the end of the world". Reggie is a gravity based cartoony 2D platformer featuring a quirky time travel based plot which they expect to become source of much talk soon enough. Reggie is degoma main focus right now, but they have many more ideas under the sleeve.